# Playtest Report: Moon Orchard demo-0.3.2

## Environment

- Game: Moon Orchard
- Build: demo-0.3.2
- Tester: Tester B
- Platform: Windows Chrome
- Input: Mouse
- Task: Plant first seed and claim reward

## Executive Summary

- The tester understood the goal, but the first failed planting action had no clear feedback.
- The strongest positive signal was curiosity after the reward animation.
- The biggest blocker was uncertainty about whether a tile, seed, or tool was invalid.
- The next build should add invalid-action feedback before changing the tutorial structure.
- Preserve the fast reward animation. It made the first successful action feel responsive.

## Scores

| Metric | Score | Evidence |
| --- | ---: | --- |
| Clarity | 2 | Tester asked whether they were out of seeds or using the wrong tile. |
| Fun | 4 | Tester wanted to retry once the planting worked. |
| Friction | 4 | Tester clicked the same soil tile three times without feedback. |
| Confidence | 2 | Tester could not explain what to try next without prompting. |

## Issues

| Severity | Area | Title | Evidence | Suggested Fix |
| --- | --- | --- | --- | --- |
| High | Core loop | Player could not tell why seed failed to plant | "Am I out of seeds or is this tile wrong?" | Add invalid-action message and tile highlight. |
| Medium | Reward feedback | Reward meaning was unclear | Player saw animation but did not know what changed. | Add a short reward label and inventory pulse. |
| Low | Objective visibility | Next objective text was easy to miss | Tester scanned the edge of the screen before noticing it. | Increase contrast and keep objective pinned. |

## Repro Steps For Top Issue

1. Start a new session on demo-0.3.2.
2. Select a seed.
3. Click a non-plantable soil-adjacent tile.
4. Observe that the cursor returns to idle without a message, sound, or highlight.

## Expected

The game explains whether the player lacks seeds, selected the wrong tile, or needs another tool.

## Actual

The failed action produces no visible explanation, which makes the player question the whole planting system.

## Top Three Fixes

1. Add a short invalid-action message near the cursor or target tile.
2. Highlight the valid planting tiles while a seed is selected.
3. Pulse the inventory reward after the first successful plant.

## One Thing To Preserve

The reward animation is quick and satisfying. Keep its pace, but attach clearer meaning to it.

## Follow-up Test

Retest the same planting task with a new player. Success means the player can explain why a failed click failed and what they will try next.
